Contains numerous C++ and HLSL examples that illustrate how to put the techniques into practice
Provides hundreds of worked problems that reinforce the basic concepts and explore interesting side quests
Includes expanded, graceful introductions to the mathematics fundamental to game development
Covers two important application areas—graphics and physics—in introductory ove
Review
“With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn & Parberry provide an accessible and useful approach to the key mathematical operations needed in 3D computer graphics.”
—Eric Haines, author of Real-Time Rendering
“The book describes the mathematics involved in game development in a very clear and easy to understand way, layered on the practical background of years of game engine programming experience.”
—Wolfgang Engel, editor of GPU Pro
Table of Contents
Chapter 1. Cartesian Coordinate Systems
Chapter 2. Vectors
Chapter 3. Multiple Coordinate Spaces
Chapter 4. Introduction to Matrices
Chapter 5. Matrices and Linear Transformations
Chapter 6. More on Matrices
Chapter 7. Polar Coordinate Systems
Chapter 8. Rotation in Three Dimensions
Chapter 9. Geometric Primitives
Chapter 10. Mathematical Topics from 3D Graphics
Chapter 11. Mechanics 1
Chapter 12. Mechanics 2
Chapter 13. Curves in 3D
Chapter 14. Afterword
Appendix A. Geometric Tests
Appendix B. Answers to the Exercises
Bibliography
Index
Password: tyoble
Select Your Server to DownloaD
Server 1: DownloaD
Server 2: DownloaD
0 comments:
Post a Comment